2 ms·
Seconding the other comments here - I'm a developer and I'd have to agree it's about priorities. Every game I've worked on has had load time targets but those t
by maccard 4y ago
Seconding the other comments here - I'm a developer and I'd have to agree it's about priorities. Every game I've worked on has had load time targets but those targets were set based on what the loading time of the game was at the time the target was introduced, so the goal would be to not make them regress.
The other thing to note is that with this particular problem, the issue is parsing a json blob on a live environment. I can count on one hand the number of times I connected a development client to a live environment _ever_, it's just not the done thing. Developers likely have local environments that have a much smaller json blob to parse (and that's likely where the load time benchmarks were run, if they exist).