3 ms·
In gamedev where crunch is the default and people are routinely working for 10, 12 or more hours a day, sometimes including weekends, sometimes for months on en
by ajuc 4y ago
In gamedev where crunch is the default and people are routinely working for 10, 12 or more hours a day, sometimes including weekends, sometimes for months on end - it's not very kind to assume it's curiosity that they lack.
- azemetre 4y agoYes but death marches are typically a sign of bad project management IME. As for lack of curiosity, the environment obviously plays a huge role in what is encouraged. I feel like history is repeating itself here (at least in regards to death marches): https://en.wikipedia.org/wiki/Erin_Hoffman#%22EA_Spouse%22_blog_post https://en.wikipedia.org/wiki/Erin_Hoffman#%22EA_Spouse%22_b...