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I used to be a video game developer. I guess it's down to priorities and passing the buck. Our priorities were always on profiling the running game to make su
by kingcharles 4y ago
I used to be a video game developer.
I guess it's down to priorities and passing the buck.
Our priorities were always on profiling the running game to make sure we got every ounce of juice out of the hardware and the game ran smoothly on the lowest systems. I can't think of one time we would have had the spare time to look at loading times. In those days we were being pushed into 80+ hour weeks just to make the game work at all, never mind finding time for "luxuries" such as this.
And of course, on a big team, a problem like this would always be someone else's problem.
- blobbers 4y agoYou are saying a game had a 6 minute load screen and everybody would throw their hands up and say “but look at the dynamic lighting once it loads… it’ll all be worthwhile!” If that’s not group think gone bad, I don’t know what is.
- barrysteve 4y agoThe customer has put up with 6 minute load times, but a low framerate kills sales quickly (unless you're Star Citizen).
- kingcharles 4y agoAnd kills reviews. Most reviewers won't freak about the load time, but the framerate they will.
- blobbers 4y agoAlright, this comment thread has some potential R* devs. (Jokes jokes)
- kingcharles 4y agoI'm not saying there is a R* cabal, because of course there is no cabal, but if I told you what the *back* of this sign meant, I would have to kill you: https://www.reddit.com/r/gaming/comments/3ylmm4/a_staggering_127mb_san_andreas_bridge_facts/cyethcv/ https://www.reddit.com/r/gaming/comments/3ylmm4/a_staggering...
- outworlder 4y agoNot to mention, unless they have a really clever system to do hot code reloading, EVERY SINGLE DEVELOPER AND TESTER would have been plagued by these load times. I wonder if the watercooler rooms at Rockstar are exceptionally furnished as a result.
- kingcharles 4y agoSometimes testers aren't even working with the full data set. And testers might have some seriously shit-hot hardware that is max spec too. When I was developing everyone would go buy the absolute best PCs out there at the start of every new game to make sure they lasted through dev.
- blobbers 4y agoMax spec wouldn’t make a difference. 7 years later, still slow.