2 ms·
It's not about passion at all. Plenty of passionate work themselves to the breaking point and end up with crappy games or failing to release at all. It's that
by GVIrish 4y ago
It's not about passion at all. Plenty of passionate work themselves to the breaking point and end up with crappy games or failing to release at all.
It's that making ambitious games is hard, and if your organization doesn't have good engineering practices, good project management, a clear achievable vision, a realistic timeline, and capable team members, you will have difficulty succeeding.
And even with less ambitious games, studios fail all the time for the same reasons. It's not just the AAA games.
Clearly a smaller team with a smaller scope has an easier time because as you increase headcount, communication overhead increases exponentially, and bigger teams are usually trying more technically difficult things than a smaller team would try to tackle.