2 ms·
Well, paying 100s of employees for years without certitude to get your money back is a big risk, that's why lot of them move to recurring revenue. ( subscriptio
by Thaxll 4y ago
Well, paying 100s of employees for years without certitude to get your money back is a big risk, that's why lot of them move to recurring revenue. ( subscription, game pass, store, MTX etc ... )
It's also the reason why you don't see major new IPs, the risk is huge, it can lead to mass layoff / studio closure.
Making AAA game is risky and expensive.