3 ms·
Simulations are notoriously difficult to parallelize. You always have a bunch of things all dependent on the results of one another.
by outworlder 4y ago
Simulations are notoriously difficult to parallelize. You always have a bunch of things all dependent on the results of one another.
- krupan 4y agoThis. See also: verilog
- Gigachad 4y agoI’m not terribly familiar with the game but I imagine half the frustration would be in the UI slowing down rather than the game speed. I’d imagine it would be much better if the UI and map still worked full speed but the game state slowed down and become almost turn based.
- xwdv 4y agoThat’s why you use instances and break up the simulation into discrete spaces. At the very least for instance, you can simulate different Z layers on different cores.