4 ms·
It makes a little more sense knowing that A/UX install media was hard to find for a long time, until recently (2021?) there were no compatible emulators, and a
by hedgehog 4y ago
It makes a little more sense knowing that A/UX install media was hard to find for a long time, until recently (2021?) there were no compatible emulators, and a lot of the real hardware is probably too slow to run Doom or has too little memory to do the build.
- jandrese 4y agoAlso, the real hardware was both rare and fairly expensive so the community is further restricted. I wouldn't be surprised to learn that Doom was never ported to stuff like TANDEM mainframes either.
- tpmx 4y agoAlso: https://twitter.com/id_aa_carmack/status/1340794861050605568 https://twitter.com/id_aa_carmack/status/1340794861050605568 > AFAIK, nobody ever ported Doom to run on a Cray 1. The scalar CPU should be fast enough (in 1976!) to draw 320x200, but memory would be an issue because it wasn't byte addressable -- you could only load and store aligned 64 bit values, and a max of 1M elements would be a pinch. > You could burn instructions to shift and mask on the low order address bits, but a faster path would be to interleave 8 independent textures at different bit positions in the words, and have specialized texture mapping routines with a constant shift and mask. I don't recall ever considering that arrangement, but there may have been relevant consumer systems where doing it for 2 or 4 bit textures packed in bytes would have been helpful. > Figuring out how to best exploit chained vector instructions for texture mapping on the Cray would be phase two.
- tenebrisalietum 4y agoSo this would be like making Doom run entirely with SIMD instructions?
- jandrese 4y agoNot entirely, but it sounds like you might need to rewrite parts of it in a SIMD manner to make it performant. The memory thing might be an issue, but I remember Doom was ported to the SNES which only had 128kB of RAM and a 3.5Mhz CPU. While that was a heroic hack, it leaves a lot of possible overhead for a Crey-1 port with 1 million words addressable and an 80Mhz clock.
- classichasclass 4y agoWell ... not quite. SNES Doom had a co-processor (SuperFX) doing the work. Even with that it had a lot of compromises to work on the hardware.
- tadfisher 4y agoIt's also not really Doom, but an entirely different 3D engine made to run Doom level data.
- cptnapalm 4y agoI love John Carmack.
- ac29 4y agoThe supported hardware list contains machines that werent particularly rare: A/UX 1.0 ~ A/UX 2.0 [ 68020 w/PMMU, 68030 ] Macintosh II, Rev B, with a 68851 PMMU Macintosh SE/30 Macintosh IIx, IIcx, IIsi, IIci, IIfx A/UX 3.0 ~ A/UX 3.1.1 [ 68040 ] Centris 610, Centris 650 Quadra 605, 610, 650, 700, 800, 900, 950. AWG 60, 80, 95
- ncmncm 4y agoAn SE/30 was not especially rare or exotic.