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I agree. Producers and designers that frontline a successful project get the visibility but they have to be backed by highly effective teams of equally gifted f
by fnordpiglet 4y ago
I agree. Producers and designers that frontline a successful project get the visibility but they have to be backed by highly effective teams of equally gifted folks that collaborate effectively. I don’t think this is different for any complex human endeavor. Often times the front liner isn’t the one who built the team - there’s often an anchor person more in the middle of the project that attracts talent and creates the atmosphere of collegial collaboration. Smart front liners bring those folks along to the next projects. From the article it sounds like that was Starfield, not 76, which is probably why it was so miserable.
- swivelmaster 4y agoAs soon as a project is known internally as the one the B team was assigned to because all the “favorite” people went to the “better” project, it’s basically doomed. This has happened so many times, the game industry has enough people who should know better, and yet…