4 ms·
> It seems pretty clear to me that in the video games industry (and pretty much any 'art' industry for that matter) great results are driven by singular, great
by Beltalowda 4y ago
> It seems pretty clear to me that in the video games industry (and pretty much any 'art' industry for that matter) great results are driven by singular, great people. Todd Howard was the mind behind TES and Fallout 3/4
There are also many great results that are a team effort.
And according to this article Todd Howard was also part of the problem. For example:
"[A]lmost none of the Bethesda designers wanted the game to launch without NPCs. The design teams at both Rockville and Austin wanted NPCs to fill out the world of Fallout 76, but they say executive producer Todd Howard was not willing to budge all the way up ‘til launch."
- uejfiweun 4y agoYeah, its my bad for not articulating this in the post. Obviously, any giant product like a modern movie or game is made by teams. I think one hallmark of a great director is the ability to build a great team around you, which is just as important as being passionate and understanding the medium.
- synu 4y agoI’ve never once experienced the “face” of a game doing all the hiring, or even being involved in too many interviews (except for marketing purposes, of course, but I mean hiring interviews). It’s quite a full time and important job to do the PR.
- bradhe 4y agoHaving a vision is "part of the problem?"
- kristofferR 4y agoIf the vision is bad then obviously.
- anigbrowl 4y agoLots of visions are mediocre, incoherent, or superficial.
- LegitShady 4y agothe vision of fallout 76 was the issue. They took out all the interaction with characters and left in the junk collecting and base building, which for many players were the least interesting parts of fallout 4. The vision sabotaged the product.
- debug-desperado 4y agoMaybe Todd was trying to just ship the dang thing to satisfy Zenimax. Build the games-as-service sandbox, let it fail, parent company head honchos leave you alone and your teams get to go back to working on the kind of games they actually want to build.