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> I code mostly in domain-specific, esoteric, private languages, no stdlib or docs, and no online resources to learn from. Jesus, who are you?
by theteapot 4y ago
> I code mostly in domain-specific, esoteric, private languages, no stdlib or docs, and no online resources to learn from.
Jesus, who are you?
- denysvitali 4y agoA brainfuck developer?
- tmp_anon_22 4y agoRetired? Or in Academia?
- cupofpython 4y agoim guessing a very loyal employee to an enterprise company outside of tech - probably logistics
- generalizations 4y agoDoD?
- BryanBeshore 4y agoThe name is Den. Snow Den.
- foldor 4y agoMy guess based in my experience would a MUMPS developer for someone like Epic or Meditech. That code gives me nightmares whenever I see it.
- oneepic 4y agoWhat, like $$foo(3,4,@bar,"baz")?
- easrng 4y agoStill can barely believe MUMPS is real tbh, first saw it on TDWTF and I thought it was a joke at first.
- ternaryoperator 4y agoComing from today's world, sure. But in 1966, a language with a built-in database was a godsend and there were no standard language conventions to adopt (C was still several years away and only COBOL and Fortran were in wide use).
- blagie 4y agoThere are also a whole bunch of languages for: - Describing levels in video games, which are primarily data with code mixed in - Describing transformations of different sorts (e.g. the types of languages used in compilers for specifying a programming language parser, and then optimizations) - Defining hardware (analogues to Spice, Verilog, and VHDL). Hardware can also include mechanical objects, as well more broadly, wetware (e.g. custom bacteria, a la Ginko Bioworks) - Run on custom hardware (e.g. SIMD and MIMD platforms, similar to GPGPU) - Are primarily mathematical (e.g. for describing control systems, neural network architectures, etc.) ... and so on. Not all of this is a DOD/medical mess. A lot of DSLs are REALLY REALLY FUN.
- deleted 4y ago[deleted]
- deleted 4y ago[deleted]
- behnamoh 4y agoWriting DSLs is not uncommon among Lisp developers.