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Well, what's interesting is that Rimworld has a good UI/UX and has the same formula/gameplay loop at DF. Last I remembered, it had the highest user rating on st
by Der_Einzige 4y ago
Well, what's interesting is that Rimworld has a good UI/UX and has the same formula/gameplay loop at DF. Last I remembered, it had the highest user rating on steam for awhile. Many, including myself, consider it as one of the greatest games ever made.
DF is also occasionally listed as a contender for "best game ever made" - but the fact that it's inaccessible will always force it to be obscure and nearly mystical among gamers. I'm also convinced that the modding community in rimworld has overtaken its DF equivilant, meaning that modded rimworld is probably more filled with content (and therefor, emergent possibility) in 2022 than DF-with-mods is...
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I always thought that Dwarf Fortress should be compared to Cataclysm: Dark Days Ahead (CDDA) on the UI/UX front.
I think CDDA is the gold standard for ASCII/CLI/TUI style of control - and I find that I can extremely quickly do things in that game all on my keyboard, almost like a tiling window manager.
I'm sure this sort of nirvana is possible with Dwarf Fortress (with the LNP) - but I was unable to achieve it, despite having sunk over 500 hours into rimworld and nearly as much in CDDA before playing DF.
- ravi-delia 4y agoI've played RimWorld modded to hell and back, and got maybe 20% of the way towards vanilla DF. That's not to diss Rimworld of course, it's probably my favorite game and has a different focus than DF. But in terms of pure emergent complexity, Rimworld has it incidentally and DF has essentially nothing else.
- bombcar 4y agoI think this is something people miss - the "build a fort" part of DF is almost an afterthought around the main engine power - the story generation. The whole idea is to generate emergent stories of the high fantasy type - and it works surprisingly well at that. I've rarely, if ever, read anything like Boatmurdered based on another game.