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>the fact they skipped working on the UX until now allowed Tarn to implement very difficult crazy features Z-level fortress layers and Fluid Dynamics Not sure
by revolvingocelot 4y ago
>the fact they skipped working on the UX until now allowed Tarn to implement very difficult crazy features Z-level fortress layers and Fluid Dynamics
Not sure how seriously this was meant, but I unironically agree. I learned, while still in college, never to mock up a "working" polished UI lacking all the complex backend, just to show the client how it'll look when it's done. To the non-computerati, the metaphor is a tradesman working on renovations. If you don't make development versions look and feel like crap, the normies won't accept that it's not "almost ready".
Tarn's priorities here drive away most people, and filters for the sort of person who thinks "modern graphics library" means "ncurses".
- bombcar 4y agoIt's also a side-effect of his work on the previous game, where he got bogged down in graphics, etc, and couldn't even get close to what he wanted to make. Which is why it is Slaves to Armok II: Dwarf Fortress.