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I modified my comment; indeed the hype was somewhat unrelated, but I think the reason it didn't catch on was the poor experience of current headsets.
by danuker 4y ago
I modified my comment; indeed the hype was somewhat unrelated, but I think the reason it didn't catch on was the poor experience of current headsets.
- andybak 4y agoLack of users isn't the problem. VR growth is fairly healthy and niche applications especially so. I don't want to get sidetracked into a general "defending VR" thing because that got still about 5 years ago. I was hoping to get people thoughts on how to build a dev community around an already popular content creation app.