4 ms·
> It answers the question: what if you had a great product, but the user experience was the worst possible choice in every single way, but all functionality sti
by jeffwask 4y ago
> It answers the question: what if you had a great product, but the user experience was the worst possible choice in every single way, but all functionality still existed and worked?
I feel like this describes every Bethesda game.
- sliken 4y agoI've seen terrible game UIs, but DF seemed to take it to a new level. Like say for instance a dozen or so ways to select units.
- Arrath 4y agoAre there still, like, 3 commands to look/inspect/view contents or did those finally get condensed?
- gs17 4y agoIf we're thinking of the same interactions, the current (texty) version still has those.
- sliken 4y agoHeh, dunno, never got into it, but was curious. Been following progress, and plan to tinker once the steam version with a full GUI have been released. The blog updates have been amusing, things like dying cats from soaking up too much beer in the pubs. Various bugs and non-bugs that result in crazy events. Many amusing stories, etc. I love the idea, but didn't want to invest that much time in learning the UI.
- ZetaZero 4y agoThere is a reason why Tarn asks for donations every month, and Notch is a billionaire.
- sliken 4y agoIndeed, they moved from occasional donations to steam in an effort to get a reliable income stream and be able to afford health insurance.
- LAC-Tech 4y agoBecause people love 3d real time first person games?
- ZetaZero 4y agoRimWorld has over $100 million in revenue. It's a watered down 2D DF, with a better UI and mod support.