2 ms·
What is the z-level stuff? Haven't you always been able to move through layers up/down?
by Workaccount2 4y ago
What is the z-level stuff? Haven't you always been able to move through layers up/down?
- bombcar 4y agoNope, that was added in Dwarf Fortress in 2008 (and it was a huge change at the time).
- Arrath 4y agoSometimes I miss the predictable and ensured progression as you tunneled into the mountain and got farther from natural light. Underground river -> Chasms -> Magma -> Bad Things(tm)
- jml7c5 4y agoI almost prefer it, I think! It felt much more like a proper story game with a challenge rather than the modern result of "The Sims, but dwarves". A single Z-level may be too austere today, so perhaps a modern iteration could use the same layout but with three or four Z-levels. I wonder if there's a way to replicate that today with some map editing... The real trouble I had with the old versions was the inability to build walls. As I recall, once you dug something out it was dug forever.
- bombcar 4y agoIt used to be you could be almost completely safe if you just stayed in the upper z-levels and didn't dig too deep, but with the caverns update you now can find various types of fun imported directly to your back door.
- R0b0t1 4y agoSometimes you have the fun, sometimes the fun has you.
- AngryData 4y agoWhen you generate your world you can change the amount of layers per layer zone. I don't know the minimum off hand but it is probably around 6 normal stone or cave levels, minus the levels used for open sky space and magma sea which I don't know the minimum for. Trees are multilevel now and I don't know that they will grow on a single layer.