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We plan to compile to WebAssembly that writes pixels to a WebGL canvas.
by nathansobo 4y ago
We plan to compile to WebAssembly that writes pixels to a WebGL canvas.
- shakow 4y agoIf you will directly write yourself everything to a GL canvas anyway, what do you gain by going through a whole WebGL dependency & context rather than just using a native OpenGL context?
- nathansobo 4y agoThis would only be for the web. Right now we're macOS only and target Metal.