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I spent a lot of time during COVID learning Houdini as a hobbyist, because I really liked the concept of procedural modeling and node based development. Howeve
by tarr11 4y ago
I spent a lot of time during COVID learning Houdini as a hobbyist, because I really liked the concept of procedural modeling and node based development. However, with the continued iterations on Geometry nodes, it feels like a foregone conclusion that Blender will replace Houdini for hobbyist procedural artists. Cycles is a really nice GPU renderer and I don’t have to pay a subscription like I do with Redshift.
Houdini still has some strong advantages built over decades such as dynamics and KineFX and is the industry leader for FX. But I wouldn’t be surprised if these tools appear in Blender in a future version, though.
- benrjackson 4y agoIMO geometry nodes are a bit lacking atm. No loops, no procedural uv unwrapping, no compact maths expressions, bare bones standard node selection in general etc. It feels like they've been concentrating on particle system type use cases at the expense of things like procedural architecture. However, its still a relatively new feature & I'm excited to see where it will be in a couple of years time. The great thing about blender 2.8+ is that it tends to be good enough in a lot of different areas even if it isn't best in class in any one area. If it can get to that state with geometry nodes that would be massive.