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I fully agree that we're training future addicts. And it's not like people don't know. There will be a deliberate sequence of hook, time sink, random reward bec
by fxtentacle 4y ago
I fully agree that we're training future addicts. And it's not like people don't know. There will be a deliberate sequence of hook, time sink, random reward because that's most addictive.
But I find balancing this very difficult. We want fun games and fun things are addictive. But we don't want addict-creating games. So how do you measure which amount of addiction is the correct amount?
- lijogdfljk 4y agoI suspect we're unable to do anything until we understand the brain better, what defines addiction (at a very measurable, concrete way), etc. The one thing that does scare me about addiction + money is that, like Diablo, the companies incentive seems aligned with getting players to spend vast quantities of hours and money. Regardless of what it is right now or what value it offers for free, that seems to be their incentive. Simple buy models without MTX seem an easier model to keep company incentives aligned with player incentives.