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Path of the Exile is not a far comparison. The most you can enhance is extra sorted inventory space. In Immortal Cosmetics are locked to one character. PoE cro
by mtkhaos 4y ago
Path of the Exile is not a far comparison. The most you can enhance is extra sorted inventory space.
In Immortal Cosmetics are locked to one character. PoE cross character, remind able, and serve as trophies between leagues.
That's not to mention the breaking of the mold to a near open world versus instanced. Which drives FOMO. As well how the transactions are gamified.
Why people dislike p2w games is that it directly effects gameplay via inflation of grind.
It is nit good game design. Good profit making sure, but at some point you have to admit that these studios pull talent from Vegas.
Be fair. This is an obligation of major studios to make as much profit as possible. However is this short term versus long term? Will the make the needed profit to make up for the lack of trust in the long run?
- rhdunn 4y agoAnd with the Path of Exile inventory space purchase, the game is effectively a free trial with an optional purchase when you get sufficiently far into the game for inventory space and management to matter.
- rizzaxc 4y agothe "free trial" is still a great deal though. you get around 10 hours of gameplay per class if you're new (I'm aware the actual way to play the campaign takes only 5-6 hours) also, there's a cap on how much you can spend on inventory tabs. and even then you don't "win", you still have to grind and be smart about what you do
- rvba 4y agoThe problem with Path of Exile's campaign is that it is dated, frustrating and unfun. It pushes away new players with difficult instead of convincing them to play. Maybe the pshchologists hired by the company that makes the game made a psychological profile of whales - and this allows good conversion. However they also wfite thwt they dont use data for decisions (just vibes) so it is not clear. They seem to be lucky with no real competition apart from maybe Diablo3.
- rizzaxc 4y agoIf you treat the campaign as a separate single player game that expects you to finish in 10-15 hours and never have to run it again, it's less bad. That's how new players should feel about it. If they like the game to the point to repeat the campaign, obviously they're the target audience for the game (those like to play RPG with cheatsheets on the side) and can deal with the campaign the "proper" way. I'm not saying they shouldn't fix the campaign though, but anything that we do 100 times over will be boring so I'm not sure what they can do
- rvba 4y agoIn Diablo 2 a friend could "rush you through the acts" what took like 20-30 minutes, not 5-10 hours
- Jensson 4y agoTo you it is a good deal where you save some dollars but at expense of the poor people with addiction disorders who get ruined by this. This isn't a good deal for society as a whole which is why such practices ought to be illegal. I think free to play is fine when they employ less predatory practices, like for example league of legends. Some spent a lot of money in that game, so it works as a business strategy, but it wasn't designed to trigger sick people into a spiral where they spend more and more money. You buy a thing, now you have the thing, you don't pay money to pass artificial barriers or hoping to get the thing you want in a lottery. Paying money to pass a barrier just to get to another barrier you need to pay money to pass is also predatory in my opinion, not just the random lootboxes.
- rizzaxc 4y agoare you assuming I'm talking about D:I? I'm talking about PoE. To the average "gamers", they're not getting addicted to the campaign because it's so god damned hard for the uninitiated. If you get past the campaign and you still want more, obviously you gotta pay for the game, like any other serious game. There's a hard cap on how spending money influences your gameplay (iirc around $40-50), so it's not fair to compare this practice to what D:I (and countless other mobile games) do
- stale2002 4y agoI would say that there is a huge difference between the amount of money spent on inventory tabs, and what is happening in diablo immortal, where it takes 100k for people to max out their characters.