3 ms·
Game dev here ( with significant experience in engines with significant idTech ancestry ) - the goal is, generally, to avoid mallocs _during_ a frame - you allo
by ultrahax 4y ago
Game dev here ( with significant experience in engines with significant idTech ancestry ) - the goal is, generally, to avoid mallocs _during_ a frame - you alloc everything you need during startup. I'm surprised there's that much ongoing allocation.