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Y'know, I think most roguelikes are a bit more respectable than the pure super-optimized Skinner boxes that Zynga and Blizzard produce. Why? Because you die. A
by hugh3 15y ago
Y'know, I think most roguelikes are a bit more respectable than the pure super-optimized Skinner boxes that Zynga and Blizzard produce.
Why? Because you die. A lot. And when you die, you need to start all over again. And you make progress further and further into the dungeon on successive games, by learning from your mistakes and honing your strategy. And if you don't learn, you don't progress.
Contrast to WoW, where (as I understand it without having ever played it) death is merely a mild inconvenience, and you forever level up and up and up just by grinding away at it -- getting to the highest level is largely just a matter of being patient.
- davidtyleryork 15y agoWell look at both Zynga and Blizzard games. They are super accessible and casual friendly. Dying is an inconvenience in Blizzard games, as you said, or isn't even possible in Zynga's games (even the competitive ones like Empires & Allies)
- hugh3 15y agoSorry, I'm confused. Are you disagreeing with me anywhere?
- davidtyleryork 15y agoNo, I didnt :)