5 ms·
the biggest enemy is non-predictable performance, otherwise you get visible stutters but nowadays nobody gives a shit anymore since most games are made using u
by Shadonototra 4y ago
the biggest enemy is non-predictable performance, otherwise you get visible stutters
but nowadays nobody gives a shit anymore since most games are made using unreal/unity wich ship with a shitty GC
generation of developers who think pumping more hardware will fix all their problems, little do they know
wich is why most games using these engines have troubles porting their game to resource constrained devices like smartphones/switch
frame budget for 120fps is just 8ms