3 ms·
There’s an incredible lack of documentation on the SEGA CD’s actual development architecture - you can find copies of all SEGA’s official documentation, but it’
by lostgame 4y ago
There’s an incredible lack of documentation on the SEGA CD’s actual development architecture - you can find copies of all SEGA’s official documentation, but it’s pretty arcane and tough to approach.
Obviously there’s tons and tons of Genesis/MegaDrive documentation, but there’s little documentation for the CD.
- danbolt 4y agoGiven how the documentation was lacking like you mention, I can understand developers relatively eager to stick to Red Book audio. It’d be relatively easy to set up and it gives the composer a lot of freedom. It’s not uncommon to see PlayStation 1 JRPGs eschew Red Book audio (and use sequenced samples) in order to take advantage of loading game data while music’s playing. In some ways, it’s not unlike the bulk of Snatcher’s soundtrack being mostly YM2612. I wish I saw more of that during the Sega CD’s lifetime, although homebrew could change that!