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Maybe it came from hearing the past tracks from Sonic CD as a child, but I've always been curious about sample-based chiptunes using the Sega CD's Ricoh RF5C164
by danbolt 4y ago
Maybe it came from hearing the past tracks from Sonic CD as a child, but I've always been curious about sample-based chiptunes using the Sega CD's Ricoh RF5C164. It always seemed like an incredible compliment with the YM2612+PSG, but sometimes Googling can feel a bit scarce.
- lostgame 4y agoThere’s an incredible lack of documentation on the SEGA CD’s actual development architecture - you can find copies of all SEGA’s official documentation, but it’s pretty arcane and tough to approach. Obviously there’s tons and tons of Genesis/MegaDrive documentation, but there’s little documentation for the CD.
- danbolt 4y agoGiven how the documentation was lacking like you mention, I can understand developers relatively eager to stick to Red Book audio. It’d be relatively easy to set up and it gives the composer a lot of freedom. It’s not uncommon to see PlayStation 1 JRPGs eschew Red Book audio (and use sequenced samples) in order to take advantage of loading game data while music’s playing. In some ways, it’s not unlike the bulk of Snatcher’s soundtrack being mostly YM2612. I wish I saw more of that during the Sega CD’s lifetime, although homebrew could change that!