4 ms·
Can someone summarize how this compares to how things were prior (if there is even any change at all)? Does this make it easier or harder to sideload apps, for
by BeefySwain 4y ago
Can someone summarize how this compares to how things were prior (if there is even any change at all)? Does this make it easier or harder to sideload apps, for instance?
- akmarinov 4y agoLooks like harder as you have to explicitly opt in and restart your device
- sokoloff 4y agoI think it's an OK kind of harder though. It's harder in the sense that you have to more clearly express your intention to load a non-store app and take a reboot. It's not harder in the sense of "you are prohibited from doing it".
- irons 4y agoPreviously, each developer had to do one or more of: * use TestFlight for centralized distribution of pre-release apps, through Apple (with some lighter-touch app review involved), or * use enterprise signing (which requires enrolling in a more expensive program and jumping through some corporate hoops, with your apps subject to deactivation if you abuse it) to install on an unrestricted number of devices theoretically owned by your company, or * whitelist a pretty low number of specific iOS devices to install arbitrary apps onto — I think that limit is still 100 devices per year, per developer account This sounds like it removes the whitelisting requirement from the third option. Hope it's enough friction to prevent the worst aspects of sideloading from taking hold.
- akmarinov 4y agoIt’s 100 devices per type per dev account, so 100 iPhones, 100 iPads, 100 Apple TVs, etc
- Wowfunhappy 4y agoIf this removes the whitelisting requirement, that would be awesome—but I’m very much not holding my breath. My pessimistic guess would be nothing else changes, just a bit of extra fiction.