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> Compare that to modern games, which often require a "day one patch" to fix them. It could be argued that this is for slightly different reasons - because of
by infinityio 4y ago
> Compare that to modern games, which often require a "day one patch" to fix them.
It could be argued that this is for slightly different reasons - because of the delay between a game being submitted to console manufacturers for testing and release, and the "crunch time"-style industry of game dev, I'd argue this is mostly to try and get the game launched sooner, because its cheaper/faster to ship a buggy game on disc and fix it on release day than to wait until the game is entirely fixed first, now that it is a viable option
(Not to disagree with your point - I completely agree)