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In my experience I quite enjoyed async Rust, there was definitely quite a bit of yak shaving required to get tokio and various other async/sync libraries to pla
by mojzu 4y ago
In my experience I quite enjoyed async Rust, there was definitely quite a bit of yak shaving required to get tokio and various other async/sync libraries to play nicely together, but once that was done I haven't run into any significant issues with it. Are there problems with it I'm unaware of or is the somewhat fractured async ecosystem still a too high barrier to entry?
- mcronce 4y agoI agree. It's not like there aren't plenty of improvements to be made, but I write a lot of async Rust and the limitations (which are well enumerated elsewhere in the comments) just aren't really an issue for what I do.