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I'd recommend starting with javascript: https://thebookofshaders.com/ https://thebookofshaders.com/ https://threejs.org/examples/#webgl_geometry_terrain_rayca
by temp13 4y ago
I'd recommend starting with javascript:
https://thebookofshaders.com/ https://thebookofshaders.com/
https://threejs.org/examples/#webgl_geometry_terrain_raycast https://threejs.org/examples/#webgl_geometry_terrain_raycast
- Shared404 4y agoI appreciate the recommendation to start with JS, I'm actually trying to avoid targeting the browser as much as possible with my projects, with the exception of things actually returning hypertext or that I get for free via wasm or something else. The Book of Shaders looks quite interesting however, thank you for the link!
- duskwuff 4y agoI'd encourage you to reconsider that. Using WebGL lets you skip over a lot of tedious initialization. Or, even better, using a platform like shadertoy.net lets you skip all the JS as well and just write shaders. Using these tools doesn't mean your final project has to be JS-based as well. It just happens to be a convenient way to focus on specific aspects of the project.