3 ms·
> Many non-F2P MMOs have a subscription model instead. The market price quota would be based on the market price of subscriptions > Assets such as new models an
by Dunban4 4y ago
> Many non-F2P MMOs have a subscription model instead. The market price quota would be based on the market price of subscriptions
> Assets such as new models and textures are the simplest skeletons of a game. A new feature is comparable to a side game and a narrative could be an entire game on its own ie: CYOA
To clarify, the 2 criterions should be 'best practices' and not hard enforceable rules. However, games that don't adhere to the best practice should have the stigma associated with the ratings M or AO.
An adult should be capable of judging the poor value of microtransactions and have the choice to suffer the consequences of consensual decisions at their own expense.
- maccard 4y ago> To clarify, the 2 criterions should be 'best practices' and not hard enforceable rules. However, games that don't adhere to the best practice should have the stigma associated with the ratings M or AO. An adult should be capable of judging the poor value of microtransactions and have the choice to suffer the consequences of consensual decisions at their own expense. What makes you think that it's children being exploited and not adults? I've worked on a few f2p multiplayer games and the player bases are usually older than you are implying. It's not 12 year olds using their parents credit cards the vast majority of the time (and when it is, its rare enough that there's a news story about it).