22 ms·
Back when I was in the industry there was very few games that did better than breaking even. It's the same reason you don't see a lot of independent large studi
by vvanders 4y ago
Back when I was in the industry there was very few games that did better than breaking even. It's the same reason you don't see a lot of independent large studios any more. If you need to hit the top 15-20% to make it only publishers who can afford to spread out the risk are able to stay afloat.