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It's a pretty great Diablo experience on an iPad with a controller. It is sad that you can't just pay a decent amount of money to get a classic experience. Mayb
by pwthornton 4y ago
It's a pretty great Diablo experience on an iPad with a controller. It is sad that you can't just pay a decent amount of money to get a classic experience. Maybe people will discover a path where you could pay a reasonable sum of money to get a fairly normal grinding experience with Diablo. I'm not opposed to in-app purchases, but I'm not a gambler, and I don't support gambling business models.
I saw some reviews and write-ups saying that it would be more fun as a $10 game, but I think that's part of the problem. This is not a $10 game. It should be fully priced.
For whatever reason, proper up-front never took hold on mobile. I know Apple really pushed 99-cent apps early on, and maybe that is part of the genesis of this. It has been even harder to convince Android users to pay for apps and games. And so here we are.
I suspect it would be really hard to convince people to pay $60 for a mobile game after all these years of cheap and free games, no matter how good and how expensive it was to make. It's kind of illogical when you think about it. The latest iPhones are at least base PS4 in terms of power. The iPad Air And Pros are well beyond that.
As others have noted, there are ways to make f2p work well. You can do season passes and cosmetic stuff. You don't have to go whale hunting.
Realistically, we probably need legislation to make this kind of whale hunting illegal. We also need Apple and Google to step up and start caring about business models that support great software.
It's not just games, we aren't getting great mobile software in general -- at least not at the rate we saw with desktop computers.
- makecheck 4y agoProper up-front never occurred because Apple refuses to implement a simple free-trial-period mechanism. And it is impossible to filter store searches in a way that tells you which apps would behave roughly in that way (therefore anything with IAP I just assume must be a gambling/gem-bags/garbage model).
- sjtindell 4y agoReally no video game lets you do a free trial. To me the start of all this was Google. Google completely changed the way we interact with services and technology. It’s amazing and completely “free”.
- darkwater 4y agoBack when games were distributed as a physical media, there were demo version you could get with a game magazine for free, or early downloads via Internet. Plus Google Play in the beginning let you try any purchased app for, what? 48 hours? I don't recall exactly now.
- discardable_dan 4y agoDemos are on the way back. A lot of indie games on Steam feature them.
- ThunderSizzle 4y agoSteam also made every game an effective demo with their return policy
- discardable_dan 4y agoHonestly, the gameplay looks like a slightly-polished Diablo 3. It isn't that exciting to me. What's more-interesting to me, though, is your comment about people discovering a path to get a normal experience. Diablo 3 was reworked a year after release to move to that model, and honestly it's a very fun game. They dropped the auction house stuff, tuned gear drops to help you find your own kit, and added rifts and bounty stuff. It's still a very fun weekend experience. I think you're right about mobile pricing. That said, with Apple's recent campaign promising to replace computers with iPads, it's possible we are in for a shift.