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Precisely, Nintendo tried a sane sales model with Super Mario Run back in 2016. You would have access to some levels, then pay and unlock the rest. No more in-a
by Al-Khwarizmi 4y ago
Precisely, Nintendo tried a sane sales model with Super Mario Run back in 2016. You would have access to some levels, then pay and unlock the rest. No more in-app purchases, IIRC.
The reaction was a lot of angry comments about the game being locked and that it should be free-to-play, etc.
Their next games (like Mario Kart Tour) went back to the exploitative loot box model.
- cehrlich 4y agoMario Run was also just not a very good game (this is obviously an opinion, but still…). I wonder how it would go if Nintendo tried releasing an actual good game for $10 or some other amount, not an infinite runner with a Mario skin.
- geraldwhen 4y agoIt wasn’t an infinite runner. It was puzzle levels with blocks you stopped on and timed jumps. Anyone who describes Mario run as an “infinite runner” didn’t play it.