3 ms·
Bemuse: Online, web-based rhythm game
- superb-owl 4y agoReally slick! But the tutorial is way too hard. Give me some basic quarter notes so I can catch the rhythm
- nsb1 4y ago"OK! Now you know how to play! AAaaaaand, GO!" <Max 300 starts rolling down the screen>
- lifthrasiir 4y agoIf you feel this game is hard, yes it is. This is yet another game based on the Be-Music Source (BMS) format [1], which started out as a Beatmania (and later IIDX) simulator and still continues to coevolve with its commercial cousin. Beatmania IIDX is known for its notorious difficulty and BMS, with its non-commercial nature, is no better. In serious music video games my input should feel sufficiently synchronized to audiovisual elements; smaller latency is better, but consistent latency is much better. In this regard Bemuse is not yet very serious, although I should note many music video games are not serious in my opinion anyway. But I once played Bemuse years ago and it was entirely unplayable; today it feels much better and would be already playable if the judgement were more lenient. There is a hope. (Pro tip: Make sure to calibrate the latency in the options first. The default is 0ms, which is almost always incorrect, so this can make a huge difference.) [1] https://en.wikipedia.org/wiki/Be-Music_Source https://en.wikipedia.org/wiki/Be-Music_Source
- pil0u 4y agoThis reminds me of Frets on Fire, a one-man free, open-source videogame built with Python. I used to play hours on this, handling my keyboard like a guitar. https://en.wikipedia.org/wiki/Frets_on_Fire https://en.wikipedia.org/wiki/Frets_on_Fire Edit: apparently, there was a fork in 2008 called FoFix, that looks maintained https://github.com/fofix/fofix https://github.com/fofix/fofix
- syntheweave 4y agoFoF was good in its time. Everyone playing music game sims has moved on to Clone Hero. Project Outfox also added a gh mode recently too.
- syntheweave 4y agoI've played a lot of arcade Beatmania(mostly BMIII/BM the Final) and I can say that while this does play BMS files, it's not an ideal experience - web browsers have not prioritized audio latency historically, which is crucial to music games with keysound feedback, and on a touchscreen, there's no tactility so you're going to lose your finger placement a lot. I do play and enjoy Taiko-web from time to time, though. It is possible to get it good enough for casual play, especially with lenient judgment.