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I am not a gamer, but I am fascinated by all manner of monetization. Is Diablo Immortal unique as a free-to-play game that has a microtransaction model to supp
by stevenjgarner 4y ago
I am not a gamer, but I am fascinated by all manner of monetization. Is Diablo Immortal unique as a free-to-play game that has a microtransaction model to support continued development, or do other games do this? It seems the equivalent of the freemium model with web applications. Does buying the so-called Legendary Gems enhance "winning" or just game playing? And can "winning" result in a financial reward (like in League of Legends, Super Smash Bros., EVO 2022, Mistplay, etc)? I read that "the 1% of top professional gamers make tens of millions of dollars per year with a combination of sponsorships, ad revenue, and subscriber dues". [1] Mind blowing.
[1] https://thinkcomputers.org/odds-of-gaming-earning-you-money/ https://thinkcomputers.org/odds-of-gaming-earning-you-money/
- mattnewton 4y ago> Does buying the so-called Legendary Gems enhance "winning" or just game playing? Yes. Look up “gacha games” [0] for the broader category. One very successful and very rich version of this genre is “genshin impact” > And can "winning" result in a financial reward In this case, no, not currently. People tend to structure competitive scenes around games without these mechanics but it could be done by the company developing the game. People are playing for the satisfaction of winning rare items or beating other people on a leaderboard. [0] https://en.m.wikipedia.org/wiki/Gacha_game https://en.m.wikipedia.org/wiki/Gacha_game
- stevenjgarner 4y agoFor a programmer, are those gacha "vending machines" available in code libraries? I would love to experiment with implementing one in a productivity web application.
- mattnewton 4y agoI am not sure I understand what you mean. The core mechanic is that rewards are randomly distributed - the namesake “gacha” machines dispense a capsule with a random toy. Think of it as a slot machine where if it hits you get an item you wanted / needed for gameplay and if it doesn’t it just took your money and gave you something useless.
- stevenjgarner 4y agoPerhaps I need to play to understand, but it sounds like “gacha” machines behave like in-game vending machines where the player can purchase "features" to enhance their avatar etc.? Or do I have that wrong? I just assumed that those “gacha” machines are code libraries in gaming engines (Unity, Godot, GameMaker: Studio, etc), and that maybe a “gacha” machine code library is available open source or in some other fashion.
- effingwewt 4y agoNo, they are wosrse. Gacha games are mostly card-puller games. You pay $X for X pulls, with more expensive packages giving more pulls with a supposed higher success rate of 'winning' (getting a good/rare pull). They use hidden weights, as well as max item rolls per day. This means that to keep items rare via artificial scarcity they will only allow so many of those cards to be pulled per X hours/days/whatever but they don't tell you this anywhere. So if that new hot card that just dropped is up for grabs, you buy 10 pulls. But you don't know that it's already been pulled X times by other people, so you have literally no chance to 'win'. So those pulls will be wasted. The companies always lie about chances to win, the pulls are insane, you can see streamers do massive pulls, the numbers are sometimes out there, just community gathered. A real life example is one of those light-roulette machines at arcaded where you slam the button to stop the spinning light. The only actual chance you have to win is after $X has been spent on the machine, before that threshold has been met winning is impossible, stopping the light at the correct spot won't matter it will simply roll to the next losing light. Or claw machines are the same and will only actually close enough to grab a toy after $X has been spent. Gambling is one thing but these skinner boxes masquerading as games are pure evil as they change the rules constantly and make winning downright impossible.
- countrpt 4y agoThere are many gacha games on the market today that do post their odds and where player-validated data seems to support it. (Some jurisdictions like China and Japan require these kinds of disclosures.) But there are also a lot of markets that don’t require these kinds of disclosures and where there isn’t enough player data to draw a conclusion. So, in that case, how could you have confidence that they are not doing what you suggest? Even if they were, would it even be illegal? (If you never post what the odds are in the first place, is it fraud to keep changing the rules?) This is why I’ve always been a bit surprised developers haven’t done more to get ahead of these kinds of issues with responsible disclosures and transparency, because it seems to be just inviting regulation. I honestly don’t think most F2P games pull the kinds of slimy tricks you’re accusing them of (most just use simple loot tables and RNG), but there’s nothing holding them accountable to say they can’t because everything is opaque.
- mywaifuismeta 4y agoThe model is extremely standard in mobile games, especially in Asia, where it has been the norm for almost a decade in gacha games, and where people are used to paying and gambling. They all have the same mechanics, or variations of them, Diablo doesn't really do anything innovative here, but it certainly is on the aggressive side. A lot of the outrage comes from the fact that 1. Diablo is originally a PC-based IP with a PC gamer fanbase, and PC gamers are used to different monetization schemes and generally don't play mobile games. Even without the gambling mechanics, there already was a huge backlash about Blizzard making a mobile Diablo game 2. Diablo is a "western" IP where such monetization schemes are less common and the penetration of PC players is higher compared to other parts of the world where mobile game penetration is higher. > And can "winning" result in a financial reward Generally speaking, no. There are no competitions for these kind of games. The only way you could cash out would be to sell your account, which is against the ToS, but commonly done nonetheless.
- stevenjgarner 4y ago> The only way you could cash out would be to sell your account, which is against the ToS, but commonly done nonetheless. Interesting. Why would the publisher have such a ToS? Just so they monopolize the revenue from in-game sales? Or is it more altruistic, like preventing new players having an unfair advantage? I would have thought encouraging a secondary market in their game would actually attract players.
- mywaifuismeta 4y agoI would imagine it's because they want to avoid people building bots and creating businesses around accounts creation and selling. Once you have such a secondary market you get a cheap supply of accounts due to outsourced labor or bots. This devalues the in-game purchases. Why would I spent more money in-game if I can just buy a cheap account?
- BlueTemplar 4y agoRemember also how Diablo 3 was released (in most countries) with a real money Auction House, which was later removed because even the devs realized that it hurt the game ?
- 8note 4y agoAt like 50¢/subscriber/month, that adds up fast for people with millions of subscribers. I bet the sponsorships are moreso about figuring out how to fill the streaming time, rather than the payment itself