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I gave up on plants versus zombies 2 quickly when it became obvious the game was just prompting me to spend money at every turn. Granted, some people say this w
by havblue 4y ago
I gave up on plants versus zombies 2 quickly when it became obvious the game was just prompting me to spend money at every turn. Granted, some people say this was mitigated eventually.
I think games where you have an option to pay for dlc at the start screen are fine. It's being constantly pressured that I consider to be a breach of trust.
- grayfaced 4y agoEvery game menu feels like a casino now. Even the ones with no microtransactions put the trapping of P2W in. Cluttered flashy menus. When you get a drop instead of just giving you the item, they give you a chest with an unskippable flashy animation when you open it. P2W Casino is a horrible art-style, I don't know why conventional games are copying it. I've refunded games on steam after just seeing the menu.
- havblue 4y agoI think we just aren't the intended customer for a lot of games. I mean, the casino style is used because it works for casinos as well. I'd rather just drink while watching sports in the comfortable leather chairs than playing slots and waiting forever for a drink on the casino floor, personally. Which ones did you return? I think there are a decent number of single a developer games out there that have good progression systems. Hades, Dicey Dungeons, Golf Story...
- JonathanFly 4y ago>I gave up on plants versus zombies 2 quickly when it became obvious the game was just prompting me to spend money at every turn. Granted, some people say this was mitigated eventually. The funny thing is the unmitigated, most pay2win version of Plants Versus Zombies 2 - the game at launch - was accidentally one of the most amazing and intense gaming experiences for people who never spent anything. For people who just really enjoyed a vastly more challenging version of PvZ. I loved the first game but it was never a challenge, it was rare to fail a level more than once. But the levels in the second were passable if you spent zero premium currency (even not spending any of premium currency they gave you for free for logging in) - they were just very very challenging. Passing every single one required novel strategies and slowly revising, eking out a few more tiny edges each time you try, combined with absolute precision in execution, until somehow the level was passable. I'm not actually sure every single level was passable by not even spending the currency they gave you for free, I never quite finished it, but I got through most of them! When I logged in to finish the remaining levels later, they had made them all way easier in an effort to respond to p2w criticism so I never had a chance.
- BlueTemplar 4y agoExcept they later screwed it up by adding plant and zombie level ups. And you can't even play the old version any more ! That's another issue with those "pay not to grind" games...
- havblue 4y agoI think that's a testament to how micro transactions can ruin the balance of a game as you never know who the difficulty is designed for. With SMTV, Atlus added a dlc to make it easier to level your characters. So did they deliberately pad the leveling in order to make you buy this dlc? Or are you paying for an easy mode? Who knows.