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Interesting read. Thanks for the links! Explains the hardware rationale for tiled renderers really well. I remember tiling techniques being used on desktop mos
by kaetemi 4y ago
Interesting read. Thanks for the links! Explains the hardware rationale for tiled renderers really well.
I remember tiling techniques being used on desktop mostly for localising lighting passes. Being able to cache framebuffer tiles to get past memory bottlenecks is a more interesting insight.