4 ms·
There was a window, from about 2007 to 2013, where basically any decently well made indie game that came to market would be financially successful. But the tri
by erik 4y ago
There was a window, from about 2007 to 2013, where basically any decently well made indie game that came to market would be financially successful. But the trick was, to get your game to market you had to establish a relationship with Microsoft, Valve, or whoever controlled the platform you were targeting.
Around 10 years ago the platforms started to open up and it got a lot easier to get a game into the marketplace. Seeing the success of the previous wave of Indie games and lower barriers to entry, people started to make a lot more indie games. Competition got more intense and finding financial success became less certain.
The worry of the "Indiepocalypse" is that as this trend continues, it will become harder and harder to make indie game development a viable, sustainable business. Which isn't suggesting that people will stop making indie games, it's suggesting that they will mostly be made at a loss and it won't be a viable business for the vast majority of developers.
The degree to which this worry has come to pass over the years is debatable.
- omginternets 4y agoThanks for the explanation. I payed a bit of attention to the indie gaming scene years ago (must have been circa 2012 ... has it been 10 years already?!), so it's always nice to hear stories from that little corner of the internet. :)
- MattRix 4y agoYep this all checks out. The thing to keep in mind is that there will still be just as many indie successes per year (maybe even a few more or a few larger ones). The issue is that the larger number of participants means the odds of any indie dev finding success are much lower. The standards for what kind of game will be successful have gone waaaay up.