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The tutorial might be better called “pixel art for animation” or “pixel art for games.” There’s a practicality to the restyling: it vastly improves the ability
by derefr 4y ago
The tutorial might be better called “pixel art for animation” or “pixel art for games.” There’s a practicality to the restyling: it vastly improves the ability of the character’s parts to be animated, without things looking strange. (E.g. without the thin little arms on the human suddenly being thicker when taken away from the body.)
You might call the initial work “impressionist” — it has proportions that might be emotionally evocative, but that impression only works in that static framing, and can’t really be pulled out into a coherent aesthetic model. (I.e. you can’t just take the scene, mentally rotate it about the Z axis 30 degrees, and know what it should look like.)