4 ms·
That is still true today. This is going to sound a bit harsh but the market really is flooded with bad to mediocre games and people who think they’ve created a
by esotericsean 4y ago
That is still true today. This is going to sound a bit harsh but the market really is flooded with bad to mediocre games and people who think they’ve created a masterpiece. If you take a look at /r/gamedev it’s full of people sharing their games and asking why they weren’t successful. It’s easy to see by looking at any of those games exactly why. They don’t look good. Games that are actually good do get the recognition they deserve. I struggle to find evidence proving this wrong.
- MattRix 4y agoThis is just not true. There are tons of good games that don’t get anywhere near the attention and sales that they would have during the early 2010s. In fact the only way this is true is if your definition of “good game” is “commercially successful game”. Easy examples to point out are things like Tumbleseed: https://store.steampowered.com/app/457890/TumbleSeed/ https://store.steampowered.com/app/457890/TumbleSeed/ or Mushroom 11: https://store.steampowered.com/app/243160/Mushroom_11/ https://store.steampowered.com/app/243160/Mushroom_11/ And those are both 5 years old and things have only gotten harder since then!
- armchairhacker 4y agoIdk how much attention and sales you're talking about, but Mushroom 11 seemed to be successful. I actually heard of it before because it got featured on the App Store, and on the Steam page IGN gave it a 9/10.
- MattRix 4y agoThat’s kind of the thing. It got the featuring and critical attention but still not many sales. Especially considering that it was under development by two people for many years. If it had released in 2012 it would have sold way more copies.
- Termitiono 4y agoTumbleweed is known I think but the genre is not very big