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Cities: Skylines! Really great game; totally stomped SimCity flat, but I must admit that EA did a lot of the work for them. On the other hand, I guess there’s n
by db48x 4y ago
Cities: Skylines! Really great game; totally stomped SimCity flat, but I must admit that EA did a lot of the work for them. On the other hand, I guess there’s not much of a narrative there.
Hack N’ Slash was great. Not a very long game, but a charming setting and a fun story. It starts out looking like a standard swords–and–sorcery adventure game, but it is actually about programming. Instead of killing monsters, you reprogram everything, and use debug tools to delve into the source code of the game itself. I don’t want to give too many spoilers, but the final boss attacks you by randomly deleting bits of source code from the game. Don’t take too long to fight him, or you might really regret it!
- YesBox 4y agoYou might be interested in my game. I'm working on Archapolis, a city builder with real time traffic simulation and interior views of your citizens homes (which you can customize/build yourself if you want), so you can watch them live their lives. I'd like the player to have a more hands on approach to managing the city as well. Here's a tech demo of what I've been working on: https://www.youtube.com/watch?v=7q0l87hwmkI https://www.youtube.com/watch?v=7q0l87hwmkI I created a path finding algorithm that can simultaneously path 300,000 units to random destinations at a comfortable frame rate. Units can choose from any of the shortest paths between two points (there are many in a grid), and from those paths, can also choose the path that matches any preferences they have. Very early stages of development still!