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"Modern style" pixel art doesn't always mean higher resolution. You could use low resolutions but high bitdepth or lighting or transforms or shaders or ... (Al
by versteegen 4y ago
"Modern style" pixel art doesn't always mean higher resolution. You could use low resolutions but high bitdepth or lighting or transforms or shaders or ...
(Although I would consider a low-res limited-palette game which uses transparency, lighting, rotation, scaling and other transforms as retro since that was already possible decades ago.)
I (and many others) think mismatched pixel sizes look bad, but that there's nothing inherently wrong with those other things.