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Ahh, so more or less what I'm doing. Design the Rust code as if it's going to be a generic C library with bindings for multiple languages and then write a PyO3
by ssokolow 4y ago
Ahh, so more or less what I'm doing. Design the Rust code as if it's going to be a generic C library with bindings for multiple languages and then write a PyO3 binding layer that just clones however much is necessary to convert until it's proven that more optimization is needed.