3 ms·
> But at the same time, randomness can make it harder to master, Except that Magic: The Gathering is particularly bad for locking into specific "meta" (metagam
by bsder 4y ago
> But at the same time, randomness can make it harder to master,
Except that Magic: The Gathering is particularly bad for locking into specific "meta" (metagame) which then persists until new cards come out/old cards rotate out. Hardly random and hardly difficult to master.
The best MTG players are really good at what I call the "game mechanics corner cases". The know all the weird ways to play and resolve the cards--this gives them a quite persistent couple percentage point advantage.
However, it won't give them enough advantage to beat the "meta".