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What, exactly, were you going to min-max in Mario 64? Strategy guides have literally been a thing since the 1980s. The biggest change is not the players. The
by MisterBastahrd 4y ago
What, exactly, were you going to min-max in Mario 64? Strategy guides have literally been a thing since the 1980s.
The biggest change is not the players. The biggest change is the monetization of games that you have already played for and the sad hamster wheel that companies have put players on. While Elden Ring is mostly about exploration, most AAA games being developed nowadays consist of a set of mundane tasks that don't even make sense when putting them into a real world context.
Kill 10 X. Collect 20 Y. Walk to Z and stand there while you "survey the area." It's all bullshit, but instead of just being able to enjoy the game by exploring to progress through the story, you have to do all this dumb crap.
- PetitPrince 4y ago> What, exactly, were you going to min-max in Mario 64? Time to finish the game, aka speedrun. Not necessarily a bad thing though (I love watching all the performance during AGDQ/SGDQ), but that's an example of "optimizing the fun out of the game".