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It's less a question of balance and more a question of whether the feature actually properly fits the rest of the game. Factorio is designed around the attack
by munk-a 4y ago
It's less a question of balance and more a question of whether the feature actually properly fits the rest of the game. Factorio is designed around the attack waves being a motivator to get better tech quickly - you want to bee-line flame turrets and develop the tech to get self-refilling turrets and self-repairing walls... In satisfactory the enemies only exist to gate off certain map areas and they do that very poorly with sky bridges, instant building (to box in enemies or give yourself cover) and other mechanics that can't be trivially removed clashing heavily with combat.
- GauntletWizard 4y agoIf they wanted combat to be a thing, they could use it as a gate - "You can't build here, enemies are nearby". I think they could actually make combat a fun part of exploration in that way, by giving you a limited area you can build in initially and giving you rewards in new buildable land from combat. It would vastly change the game, though, which is perhaps not a bad thing.
- munk-a 4y agoI think a big problem you'll hit here is that a large number of gamers are generalists - we enjoy playing a variety of games and have a variety of skills accumulated from that experience. That means that the FPS portions of the game are either going to match our challenge level and discourage factory builder specialists or it's going to be extremely underwhelming for FPS players. Factory builder specialists - those folks who absolutely adore DSP and Factorio but who, when dealing with the threats in Factorio, leverage creeping turret walls and artillery to clear the creep and who try and avoid fighting on foot outside of the very earliest game stages. Building multi-genre games is a really hard problem.
- BlueTemplar 4y agoThat's why Factorio has a Death World game preset (self-explanatory) and a Rail World game preset (which among other things, makes it so that enemies never expand and never attack you first).