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That is just cool! If the author releases an STL, I might actually buy a Gameboy camera just to try it out! Lost my original one but I've still got my Gameboy
by ravenstine 4y ago
That is just cool! If the author releases an STL, I might actually buy a Gameboy camera just to try it out! Lost my original one but I've still got my Gameboy and other stuff.
The thing I loved about Nintendo back then was how they did little things that overloaded the original intent of their devices. The printer is probably the best example, but the camera is a great one too. There was just something magical about that. Same goes for initially owning a Nintendo 64 then getting the Rumble Pak, plugging it in, and suddenly adding a whole new dimension to the game.
Those days are long gone, for better and for worse. Nobody would want or even need such devices because they'd either be built right in or just be a part of the household, as would be the case of a printer. But even though everyone knew the Gameboy' screen was really crappy for the purpose, there was just something novel about turning it into a camera. It's an experience of its time that I'm not sure will be recreated any time soon.
- kwatsonafter 4y agoYou might be interested in the design philosophy of Yokoi Gunpei who was the original creator of the GameBoy as well as the Love Tester and other pre-Famicom Nintendo, "toys" from the 70's. He called the design philosophy he utilized, "lateral use of withered technologies" and, I can't agree with you enough about the, "magic" of the those peripherals from 90's and early 2000's; I think the design philosophy drives some of the magic. It's all very coherent and functional. https://en.wikipedia.org/wiki/Gunpei_Yokoi https://en.wikipedia.org/wiki/Gunpei_Yokoi
- quirino 4y agoVery interesting concept, really liked this bit: > In the handheld market, Yokoi's refusal to adopt a color display for the Game Boy in favor of long battery life is cited as the main reason it prevailed against Sega's Game Gear and Atari's Lynx.