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For games it can be frequency of transaction as well as amount that increases over time. I don't think either case is about being particularly thoughtful though
by meheleventyone 4y ago
For games it can be frequency of transaction as well as amount that increases over time. I don't think either case is about being particularly thoughtful though. More a sign of that thing becoming more important in your life.
- burnished 4y agohmmm. Ok, then I think I can more clearly restate my root question as: "do people upgrade pledge or commitment amounts as a consistent part of becoming one of the top contributers?" I suspect they don't. I suspect you may increase rate/intensity of microtransactions as a natural part of interaction, but if the financial transaction part isn't an active part of the interaction cycle then the contribution amount probably stays pretty static. I wonder where I could get data to sketch this out.
- ryanbrunner 4y agoWhether contributions are steady support or a constant drip of (sometimes quite large) support varies tremendously by industry. Games rely a lot on the one-time / tip model through Twitch. Podcasts are almost exclusively through recurring subscriptions / support. My impression of video / YouTube is that a lot of it comes through stuff like merch which is more of a drip of one-time support, but there's definitely continual support there as well, so a bit mixed? I suspect that it would be hard to experiment too far outside of the standard in any of those contexts, since you'd have to convince people to support you in ways that aren't the norm.