3 ms·
> Both of these are good examples of control schemes that are so complicated Agreed on RDR2, but I didn't have a problem with Cyberpunk. In comparison to RDR2
by mrtranscendence 4y ago
> Both of these are good examples of control schemes that are so complicated
Agreed on RDR2, but I didn't have a problem with Cyberpunk. In comparison to RDR2 it may as well have been the original NES Mario Bros.