2 ms·
And IMO this is great. My favorite games (Pathfinder: Kingmaker and Wrath of the Righteous) have a very broad difficulty span, story mode essentially plays itse
by Semaphor 4y ago
And IMO this is great. My favorite games (Pathfinder: Kingmaker and Wrath of the Righteous) have a very broad difficulty span, story mode essentially plays itself, unfair requires very tight minmaxing of builds. I only play on core (which already comes with a warning popup as it’s 2 above normal), because I don’t like minmaxing and instead want fun builds (but still have a challenge).
But what I hate are puzzles. Parts of the game would have been completely inaccessible to me, because I’d have either avoided them, or stopped playing because of frustration.
Instead, I can simply look up the solutions online, and the unfair player who doesn’t want to spend hours thinking about the perfect build can go to neoseeker and check their list of unfair viable builds.
I’m soon finishing my 3rd time through WotR (with a total play time of over 1400 hours), and for my next run, part of my build was decided by datamined deity reactivity in the game.
Especially in single player games, the options and additional enjoyment coming from datamining, minmaxing, and sharing of secrets are amazing.