4 ms·
> MMOs are kinda dying because of this mentality Maybe the old school ones but there are many examples of games now that have season passes that cost $10-20 fo
by mattbrewsbytes 4y ago
> MMOs are kinda dying because of this mentality
Maybe the old school ones but there are many examples of games now that have season passes that cost $10-20 for a few months, have cosmetic items you can earn/purchase.
The "meta" in a game is what the min-maxed gear is. Or what I like to call the spreadsheet gear load-out. There are lots of discussions, play testing damage numbers, trying different modifiers/gear combos, etc. done to figure out the max damage-per-second (DPS) and then players gravitate to that gear, grinding for that gear, etc. Some people actually publish spreadsheets of data on the gear.
Then the game devs change the "meta" by tweaking the stats on the gear to make XYZ weapon/armor better, or introduce a new weapon that has better DPS. This sometimes aligns with season passes or map changes. Its endless and probably hugely profitable for them. If you compare the money people spend on these types of games, I bet the average player on season passes spends more than a monthly subscription based MMO (for those that actually spend money).
Its the same "keeping up with the jonses" concept IRL, or in business world, earnings have to always be better than the last time.